Aether
An immersive web experience for a contemporary architecture studio. Spatial navigation, ambient sound design, and scroll-driven storytelling create a sense of walking through unbuilt spaces.
Creative developer with a focus on visual design, interaction, and the invisible details that make interfaces feel considered. Currently exploring the edge between generative systems and intentional design.
Selected Work
An immersive web experience for a contemporary architecture studio. Spatial navigation, ambient sound design, and scroll-driven storytelling create a sense of walking through unbuilt spaces.
A living design system built for a fashion label. Token-driven, themeable, and focused on typographic precision. Every component was designed to feel as editorial as the brand itself.
A personal writing and note-taking tool designed around focus. Distraction-free editing, markdown-native, and built with an obsessive attention to typography and reading comfort.
A series of interface experiments exploring cursor interaction, spatial audio feedback, and ambient UI states. Each piece is a standalone study in how digital surfaces can feel alive.
About
I've spent the last eight years between design and development, drawn to the space where visual thinking meets technical craft. I'm not interested in building fast — I'm interested in building right.
Most of my work lives at the intersection of brand, interaction, and interface design. I've worked with architecture studios, fashion labels, cultural institutions, and the occasional startup that cares about details. Before going independent, I spent time at studios in Berlin and Tokyo.
When I'm not working, I'm usually photographing concrete buildings, collecting typefaces I'll never use, or making synthesizer patches that sound like weather.
"Good interface design should feel like the space was always there — you just walked into it."
Capabilities
→ React, Next.js, Svelte, TypeScript, JavaScript, HTML, CSS, Motion Libraries, Web APIs
→ UI Systems, Motion Design, Typography, Layout, Responsive Design, Design Tokens, Prototyping
→ Three.js, WebGL, GLSL, Canvas, Generative Art, Audio Visualization, Spatial Interfaces
→ Figma, Git, Vercel, Storybook, Node.js, Various CMS, Terminal Workflows
Journal
Why the best digital experiences have rhythm — and how pacing, whitespace, and micro-delays create a sense of intentionality that users feel but can't name.
Design ThinkingExploring how typographic choices carry more UI weight than we think. How letter-spacing, weight, and vertical rhythm quietly shape how people navigate.
TypographyNotes from experiments in constrained generative design — using algorithms to produce visual systems that still feel authored and human.
ExperimentAnimation shouldn't decorate — it should communicate. A framework for using motion to reinforce hierarchy, guide attention, and create narrative.
MotionNot everything needs to load instantly. Some thoughts on deliberate pacing, transition design, and why a moment of stillness can make a site feel more premium.
EssayGet in Touch
Currently available for select projects and collaborations. If you're building something that cares about craft, I'd like to hear about it.
hello@lucid.dev